![]() Then giant flying machines started attacking me, and I died a couple times before I reached a safe harbor. ![]() Quickly flying drill drones shot up at me, dislodging soldiers to harass me. Once I got ambushed by a duo of them, a chopper section that wouldn’t be out of place in Contra III happened, and I was carried safely out of harm’s way. The entire time I was beset by foes, including mechs armed with flamethrowers. There’s tons of electrified fences and other debris blocking your path, but I quickly realized I could zip line up to platforms and jump past the hazards. Once in the city, I got to use my zip line to maneuver around. It didn’t take too long before he was a hunk of burning metal, and then I arrived at the city proper. Initially the boss only tried to crush me, but then it started flying overhead and firing projectiles. Then the first mini boss arrived, a pilot riding a mech with giant crab claws. I grabbed it, and started going full Rambo on the fools. At first I tried jumping and whipping them, but then realized I had a gun nearby. You start out on a gun boat heading to a city, and you’re immediately beset by flying soldiers. Though it’s not that long, every moment of the demo is jam-packed with adrenaline-pumping action. But a game doesn’t have to be complex to be fun, and I had a tremendous amount of fun with this demo. You’ll also come across upgrades, such as firing projectiles from the tip of your whip-like weapon, as well as health restoration. You can attack in any direction with your electric zip line, jump and double jump, and use the zip line to reach otherwise unreachable areas. And as a fan of retro and the games of yore, that’s frankly beyond awesome.Ĭontrol-wise Steel Assault isn’t that complex. What is important is Steel Assault really feels like an authentic classic released in modern times. When I tried a second time on Arcade, I couldn’t even make it past the first mini boss. Though the game is still a fun challenge, it’s not overwhelming on that difficulty. The first thing the demo asks of you is to select your difficulty. Cause after playing the Steel Assault demo in the Steam Game Festival, I’m incredibly excited about the final release. Well, now I can put my uncertainty aside. But I wasn’t that familiar with developer, Zenovia. And sure, I was heartened by the fact Tribute Games was publishing it. ![]() ![]() It looked stylistically like a lost gem from the SNES or Sega Genesis. Retraux: Scores, graphics, and the sounds: all is geared towards being as retro as possible in their games, and they admit as such on their website.I’ve been curious about Steel Assault since I first covered the announcement of the game a few months ago.Nintendo Hard: To the point that the help file for the Ninja Senki specifically contained a FAQ question “The game is too hard!”, with the response “Remember, you’re playing as a ninja!” Other games aren’t much different.Animesque: Some of their work evoke Japanese game aesthetics.Steel Assault (Developed by Zenovia Interactive).Teenage Mutant Ninja Turtles: Shredder's Revenge (in collaboration with Dotemu).Ninja Senki ( Freeware, created by Jonathan Lavigne just before he formed the company). ![]() This includes the graphics, sound effects, and of course, their extreme difficulty. They’re known for creating 2D indie games seeking to replicate the atmosphere of the 80’s titles in their works. The company was founded in 2011 by ex- Ubisoft Montreal staff members Jonathan Lavigne, Jean-Francois Major and Justin Cyr, previously known for their work on Scott Pilgrim vs. Tribute Games are a Canadian independent video game development studio located in Montreal, Quebec. ![]()
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